TNT Incremental Potions Tier List
When to drink each potion, which code rewards to save, and how to pair boosters with Ticket roll sessions.
Potions in TNT Incremental are consumable boosters鈥攐ften granted by codes, milestones, and events鈥攖hat temporarily amplify stats or rune roll outcomes. Unlike permanent upgrades or leveled runes, potions expire when used, so timing matters as much as tier placement. Using an All Potion while casually detonating TNT wastes S-tier value; using it at the start of a ten-Ticket roll session can double effective returns.
This page ranks potion types by practical route value. For effect details, see the potions item guide. For roll targets after drinking, see runes ranking and the how to roll runes guide.
Potions Priority Table
Tiers reflect usage during intentional sessions, not passive inventory value. A B-tier Stats Potion still beats leaving inventory full if it clears an early wall before your first rebirth.
| Tier | Potion Type | Why It Matters |
|---|---|---|
| S | All Potion | Best general roll session booster; stacks value across luck, speed, and stats. |
| S | Rune Luck Potion | Top choice for dedicated Ticket roll sessions targeting rare runes. |
| A | Rune Speed Potion | Strong when you have many Tickets and time for extended rolling. |
| A | All Stat Potion | Flexible mid-game boost for mixed upgrade and roll sessions. |
| B | Stats Potion | Decent starter reward; outclassed by All Stat for most routes. |
| B | Cash Potion (if available) | Use during income walls; skip if multipliers are the real fix. |
| C | Potions used outside sessions | Wasting roll boosters during normal grinding yields poor returns. |
S-Tier: All Potion and Rune Luck
All Potions are the most flexible S-tier consumable. They boost multiple roll-related stats simultaneously, making them ideal when you are unsure which sub-stat the game will weight during a session. Code rewards such as SorryForDelay and MiningUpdate grant All Potions鈥攂ank them until you follow the roll checklist on the runes guide.
Rune Luck Potions share S-tier for players targeting rare pulls listed in the runes tier list. Activate luck potions immediately before spending Tickets, not during upgrade shopping. Pair with Ticket income from the diamonds and tickets guide so the session lasts long enough to matter.
A-Tier: Speed and All Stat
Rune Speed Potions suit accounts with deep Ticket reserves. Speed without Tickets wastes the potion; Tickets without speed still work鈥攈ence A-tier rather than S. All Stat Potions help hybrid sessions where you buy upgrades and roll runes in one sitting, common during the early game walkthrough transition into mid game.
B-Tier: Starter Potions and Situational Boosts
Stats Potions from the Release code and similar rewards are fine for brand-new accounts struggling to afford first upgrades. They fall behind All Stat once you reach island two. Cash-oriented potions, when available, belong in B-tier during pure income walls鈥攊f upgrade priority says multipliers matter more, skip them.
Potion Usage Mistakes to Avoid
Never use roll boosters without a Ticket budget. Do not hoard potions past the point where ascension prep replaces rune rolling鈥攕ee the ascension walkthrough for when to shift resources. Avoid drinking potions before redeeming new codes that might grant duplicates you could have stacked strategically. Finally, read currencies explained so you understand how potions relate to Diamonds and Tickets in the economy.
Potions amplify good decisions; they do not fix bad priorities. Confirm your bottleneck, pick the matching tier from this list, then roll with purpose.